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Подключить ботаGame Designer (Level mechanics)
With over 8 billion downloads and 200+ games in our portfolio, we at SayGames think big. We don’t believe in bureaucracy or complex vertical structures—but we do believe in people and creative freedom. Our approach has propelled us into the top 3 publishers worldwide, and we have no plans to slow down.
We are a data-driven company, relying on analytics, cutting-edge technologies, and expertise. But our true secret lies in our people—their boldness and experience allow us to push boundaries, experiment, make mistakes, set trends, and uncover the secrets of success.
About the role:
We are looking for a Game Designer with 3+ years of experience, who has focused on working with existing level mechanics and implementing new ones, has worked closely with the difficulty and level progression curves, and has delved deeply into level metrics and analytics.
This is a cross-project role, you will work with different titles inside SGStudio - our internal studio at SayGames.
- Manage and prioritize the LD mechanics backlog.
- Create and validate concepts for new features.
- Approve technical tasks for the team.
- Organizing and overseeing the development of new LD mechanics.
- Participating in the visual and technical implementation of game features.
- Setting up and analyzing A/B tests and experiments related to levels.
- Formulating new hypotheses.
- Hybrid work format—cozy offices in Limassol, Paphos, or Warsaw. Remote work is up for discussion
- Flexible schedule—work at your own pace as long as you stay in touch with the team and get things done on time
- Support for self-development—free English & Polish (or Greek) courses, conference and course reimbursements
- Health benefits—medical insurance for you and your family, plus a sports allowance
- Top-tier equipment—we’ll set you up with the best devices for a smooth workflow
- Trips to Cyprus—we encourage workations and hold team events in our sunniest location
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