Не упустите лучшие вакансии!
Подключите наш Telegram-бот и получайте мгновенные уведомления о новых предложениях из 10+ источников. Будьте первым, кто откликнется!
Подключить ботаLead Graphics Engineer
A visualization studio creating interactive real-time 3D experiences for the web is looking for a Lead Graphics Engineer.
Our main mission is to deliver the most advanced real-time graphics the browser can produce — from high-end desktop GPUs to iPads — while staying at the forefront of the WebGPU era.
In this role, you will be the technical authority on everything visual: the render pipeline, materials, shaders, and the performance that makes it all run smoothly. At the same time, you will write frontend code that brings these capabilities directly to users.
- Rendering architecture & quality. Design and implement our render pipeline end to end - PBR materials, a composable postprocess stack (SSAO, SSGI, SSR, bloom, DOF, TAA), HDRI/IBL lighting, and a correct linear-color → tone-mapping (ACES / AgX) workflow.
- The render graph / pass system. Define how passes are ordered and composed, how the G-buffer and MRT targets are laid out, and how passes share data — and keep it maintainable as it scales.
- The GLB / material pipeline. Own material-slot conventions, the finish/variant system, and runtime material switching, working in lockstep with the asset team.
- Shaders. Write and maintain the shader and node-material code (TSL / WGSL / GLSL) where the stock toolset isn't enough - and have the judgment to know when it isn't.
- Renderer ↔ product integration. Architect how the 3D layer lives inside a real React + TypeScript application - clean APIs, sane state, and app-level performance, not just GPU performance.
- Performance across devices. Hit and hold our frame budgets on constrained hardware (e.g. iPad: 30+ FPS with the full postprocess stack), backed by a scalable quality system that adapts to device capability.
- Technical direction. Set the standards, review graphics code, and be the person the team trusts on anything rendering-related.
- Remote work and flexible schedule.
- Paid vacation and sick leave.
- Salary in USD.
- Direct hiring for the UK/Canada and contract in other locations.
Ваше резюме увидят первым!
Автоматическое поднятие на HeadHunter каждые 4 часа. Увеличьте свои шансы на успех в 10 раз!
Подключить автоподнятие