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We are Saber Interactive - one of the leading gamedev company. We develop our projects for all main game platforms. Our studios are located all around the world.
Millions of people play Saber's games: Warhammer 40k: Space Marine 2, Snow Runner, World War Z, Expeditions: A MudRunner Game, RoadCraft, Tempest Rising and others. We have also ported 'Witcher 3' on Nintendo Switch and adapted Crysis Trilogy for modern platforms.
Currently we are looking for a full-time Sound Programmer to join the team and contribute to the development of high-quality AAA game experiences.
In this role, you will support the design, implementation, and maintenance of audio systems, tools, and pipelines that empower sound designers and enhance the overall audio experience in our games. You will collaborate closely with Audio, Design, and Engineering teams to ensure smooth integration between gameplay systems and audio, while learning and growing within a highly experienced team.
We are looking for someone with a solid technical foundation, a passion for interactive audio, and a proactive mindset to solve problems and continuously improve.
What will you do?
- Implement and support audio systems and features within Unreal Engine.
- Assist in developing and maintaining tools and pipelines for sound designers.
- Integrate and support audio middleware (e.g., Wwise, FMOD) in collaboration with senior team members.
- Help implement and optimize runtime audio behaviors, mixing, and spatialization.
- Work closely with Sound Designers to integrate, debug, and polish audio content in-game.
- Connect gameplay systems, animation, UI, and other features with audio systems under guidance.
- Debug and resolve audio-related issues across the development cycle.
- Ensure implemented features meet performance and technical requirements.
- Contribute to documentation and follow established technical guidelines.
- Collaborate with the team to identify issues and propose improvements.
What do we offer?
- Take your part in AAA project;
- Remote work;
- Flexible working hours;
- Participation in internal playtests of all our projects.
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